high poly modded in Maya, then took into z brush, created the low poly. Then took into substance painter to texture
Damaged Wall in Substance Painter render with Wireframe
Damaged Wall Zbrush High to Low Poly
Damaged Wall Asset in Unreal Engine
Damaged Wall UV Maps
Damaged Wall Sketchfab Model
Clean wall in Substance Painter render with Wireframe
Clean Wall Zbrush High to Low Poly
Clean Wall Asset in Unreal Engine
Clean UV
Brick wall